Streeterville Software

Updated the website, again!

July 24, 2026

Made more changes to the layout/theme of the website as well as upload a platform game I want to work on.

I'm using tiles similar to a lot of 16-bit era platform games used back then. I messed up jumping so hopefully fixing that very soon.

Making some site updates after a little hiatus

April 8, 2026

Settling into a new schedule to *hopefully* upload regularly again.

I'm still working!

October 31, 2023

I haven't quit! Just working out a few bugs and refactoring the chunk creating/destroying code to make it run faster, as well as implementing a better drawing routine for the isometric primitives/shapes.

I'm hoping to include shadows and colorful lighting later on after this overhaul. Trying to get something playable/testable by the end of the year. Check back real soon!

Happy Halloween!

Testing Network Code

May 25, 2023

Got a simple LAN server working, each client is loading their own terrain, next step is having the server send terrain info to all connected clients.

Drawing terrain within chunks!

December 15, 2022

Added a simple checkered tile floor to the chunks! The tiles will load everywhere the player goes, no matter how fast the player is moving.